Feature Suggestions

You can use this form to suggest a completely new feature for Eco - please make sure to only suggest one single feature per request.
Beyond the meteor
I’m catching up on some streams recently, and had an interesting idea that I felt tied into the game mechanics fairly well under the category of “beyond the meteor” challenges. Tying into the theorized “chemistry” profession, could form hydrogen and oxygen. If near water, both could be made through electrolysis, but costs a lot in electricity. The alternatives could be inspired methane/natural gas to make hydrogen so tied into oil drilling. This method would pollute and be easier to accomplish. Oxygen could just have a “compressor” or something similar make it. I’d say barrels could house the gases just fine as well. Next, you could use electronics and industry to make components for a space program. One that couldn’t happen before due to the meteor. This space program would have multiple uses, but namely the victory condition could be the sun will have a solar flare in 45 days that wipes out all electrical using components and we find a way with the space program to prevent this solar flare, especially with our atmosphere weakened by how we polluted it so badly taking down the meteor. The space program, to keep things realistically not too hard to develop would be unmanned missions. Nobody “goes” to space. But they still are highly collaborative missions to build non-reusable rockets for various missions. Like… one could mine an asteroid for a substance not found on earth to fight the solar flare. Another could build a solar mirror to give a power boost to all solar panels on the planet. I think space program that takes high collaboration to just KEEP giving an entire server feelings of another WIN over and over, is really beneficial. On the other hand two countries could compete for space resources too. Maybe uranium fuel, or titanium for space projects that benefit all? Or a country/town keeps it to themselves. Here’s a better summary example of a chain: Oil Drilling now has a tied in profession: Refining Refining makes natural gas/methane Chemistry makes Hydrogen from this methane and steam. Chemistry also makes oxygen from a compressor. Chemistry could make both oxygen and hydrogen from electrolysis… if it has water. These two gases can be made into fuel… which I’ll explain later. The lab would be a huge undertaking made up of 4 parts and NO PROFESSION. I want to get away from the feeling of a “quarterback”. The engineer-mechanics-industry or however it works out always being the hero. I want the space program to truly feel like EVERYONE is a part, not whoever is taking industry is saving everyone. I’d rather the votes upon country or federation or team of people united and accomplished this. The lab’s 4 parts could be the in different places on the planet. 1 would be a launch pad/manufacturing facility. This would be the industrial center… usually would probably be made in the desert with steel and concrete. But would still have to import electrical components to build the ships. The 2nd part would be a communications array, to communicate with spacecraft (per se). This would be crafted where gold is prevalent as it leans more towards electronics. 3rd would be a fueling facility (this will tie in really well into oil spills) this is where hydrogen and oxygen are used to make rocket fuel, this area would prolly lean to whoever has oil near them. But would take shipping fuels from all over the world or pipelines which need to be maintained. Maybe fuels aren’t an item and are not put in barrels anymore? Maybe new boats and trucks specialize to carry liquids? Not items? New stockpiles that can take pipes? That are “tanks”? Anywho, lastly, number 4 would be the control center. This would probably be the civilization that led in culture, prevailed in government or wherever the government is at its strongest. All 4 of these “lab” parts tie into every late game industry, and finish the game off really nicely. Each lab part could critically help the space effort. The refueling is obvious, the manufacturing/launch pad could also be a maintenance town/team, things go wrong with the spaceships? It would make it very immersive and feel tied together. The communications array would get back information about the mission, and have to relay that to the control center. The control center has to make the actual decisions, have a risk vs reward system. Different scenarios. Add rocket tests and with each test success chances are higher and higher for a mission. Sorry for the idea vomit, y’all are the experts here. Thanks for taking the time to read my idea, and thank all of you for the most recent bug fixes and added content, yall are doing some amazing work and keep it up! Much appreciated from my friend and I!
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