For a game that has such a rich focus on government and politics, I was very surprised to find out that flags are not something that you can make in Eco. Flags are a big part of government and politics because they give a symbol and identity to an otherwise very abstract thing. This is why every country in real life has them. They give communities something to connect with and be prideful in. Introducing customizable flags and flagpoles would allow players to design unique banners that represent their government, whether it's a small local council or a large national body. Players could create and fly flags for different levels of government—settlements, nations, federations—giving their political structures a visual identity. Implementation Features: Flag Customization Interface: A flexible design interface allowing players to choose colors, shapes, patterns, and symbols, allowing a great deal of creativity in designing flags. Tiered Government Flags: Different levels of government (local, regional, national) could have distinct flags, reinforcing the hierarchy and helping players visually distinguish between political units. Flag Recipe Items: Players would have the ability to create a flag recipe that can then be applied to a blank flag, ensuring standardization. This would be particularly useful for groups, governments, or organizations that want to maintain a consistent flag design across different locations. Multiple Display Options: In addition to flagpoles, players could display their flags in various forms, including short and long banners, trifolds, buntings, and other decorative formats. These different displays could be placed on buildings, along streets, or used in ceremonial locations to further enhance the game’s immersive government and community experience. Interactivity: Flags could be raised or lowered during events, giving players more opportunities for roleplay or symbolic actions (e.g., celebrating new laws, mourning events, or showing solidarity). Flags for Alliances and Guilds: In addition to government entities, players could design flags for groups like trade unions, environmental organizations, or alliances between governments, adding another layer of immersion. Culture Implementation: Flags could contribute greatly to culture and serve as a decorational outdoors piece.