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Feature Suggestions
You can use this form to suggest a completely new feature for Eco - please make sure to only suggest one single feature per request.
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When choosing a town, show professions in that town
When I'm joining a new server and picking a town, I do try to see what professions they already have to see if they're looking for a new Carpentry or such. Would be nice if when choosing a town it would tell you which profession the citizens already have.
4
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planned
150
New findings!!
Hello again everyone!! Its the same old pall loads of ideas ahaha. So I noticed I dig a lote. And I reminded that we need art and so, to grow our land influence. Why not add to the game findings? Like dinosaurs bones, ancient ceramics, precious stones. So with that we could have an museum in our town. :) what all of you think about this?
6
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planned
16
Freighter Ship
Transporting bulk goods via water is the most cost efficient transportion in real life. Currently the best players have is using the industrial barge with multiple trucks on it. Instead the best mode of transporting goods should be a "Container" ship with either the container being purely a visual element or the containers instead replaced with stockpiles. Visually I could see it being two large stockpiles in the same column and the control tower/driver seat being in the rear. Basically the real life bulk ore transporting ships. This would allow raw resources or finished goods to be transported around the world in large amounts, allowing more raw ore or crushed ore to be transported at once instead of many trips being required or the full smelting process being done on site to save on transportation.
5
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planned
89
Selling power/electricity
I think it would be a good addition to a feature where you would be able to sell electricity/power. So players would be able to build a power station of sorts, which could tie in nicely with the settlements.
9
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planned
207
Single player NPC's
I think for people who just want to creater their own perfect world, would be great to have NPC's in game to help the player to grown. ( i know is not what this game is about). Make like DLC or Mod just for this few people would be nice.
6
48
Import/Export Laws
A UI friendly way in-game to be able to export a law into a file that would get saved to the users computer as some kind of text or XML document, and could later be uploaded to the server in a similar manner to images in the printing press. Essentially this mod from thomasfn that does exactly this, but built into the game itself and more user-friendly.
3
25
Advanced storage sorting and filtering
I sort my storages differently per crafting table. In campfires, I have iceboxes and silos at the top and stockpiles at the bottom. I almost NEVER want to see power storages in crafting tables. Why would I EVER want my carpentry table to suck logs out of my campfire power? If I had a tick box for categories of storage and could sort them by name or tag it would help enormously! You could have 3 categories of storage: Power / utility storage (like consumables for campfires, gas for vehicles, etc.) Main storage - chests Main storage - stockpiles You could also have tags for each storage - either with user-definable tags or pre-defined ones or both (preferably). You could make tags that would filter storage with keywords like: Cooking (applied to raw food storages like iceboxes and chests) Masonry (applied to chests and stockpiles) Tailoring (applied to chests and stockpiles) And so-on. Also important - setting input vs output storage. I should be able to set a storage as "Input for carpentry" and apply that to certain stockpiles and chests from which I want to draw resources. I should be able to set an "Output for carpentry" to chests or stockpiles where I want those finished products to go - which might include storage that is tagged as "Source for Sales in Store 1" or something.
14
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under review
97
Storage Organization || Copy/Pasting
In games I tend to like my storage set mostly the same regardless of workbench and thought that it would be useful if there was some sort of copy paste feature to reorganize storages to match each other. I know there are different ranges for storages so it would never be identical but something that would at least try to follow the order that was copied with ones falling off the range being removed and new ones in the range listing at the bottom would be a nice way around that.
2
14
electrical generator of mechanical energy
in the late game, when electrical power is available, it would be nice to be able to replace smoking combustion generators with electric motors that would consume electrical power and produce mechanical power.
0
13
Mechanical energy into electrical energy
A magnetic coil that can convert mechanical energy into electrical energy would be cool. This means you can continue to use old wind and water wheels to generate energy. Above all, hydropower is missing from the electrical energy that is possible from the mechanical energy with water wheels.
1
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planned
41
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