High Tier Food Calories
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Paul Rüdiger
The amount of calories provided by high tier cooking and baking is nowhere near where it should be when compared to the huge material requirements. Also many professions need to spend huge amounts of calories for crafting, making the use of high tier food mostly unaffordable. Turning a flax harvest into seeds for oil can cost hundreds of thousands of work units, even with basic upgrade 4. The calories provided by advanced cooking are on the same level as campfire cooking, but costing way more ressources. Also Cutting Edge cooking only has corn ethanol and wheat ethanol as lvl 0 recipes, taking it as a profession is absolutely useless. Please add some items to be crafted by Cutting Edge Cooking to make it actually useful.
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Dennis-Dem
I made a proposal to tacle these problems if you are interested
anthony spriet VšeOdborník Satsuki Shizuka Paul Rüdiger
https://feedback.play.eco/improvement-suggestions/p/food-calories-as-strategic-resources-improving-gameplay-and-rebalancing-options
The idea being to enable editing factors and values as well as having more complex interaction within the game to combine Progression and sustained value of higher Tier foods and the growing need of technology as players progress...
What do you guys think?
Satsuki Shizuka
Dennis-Dem Again, I think that improvements need to come from several approaches, without one the whole balance may collapse:
- In the case of things like seed processing, we're still doing Tier 1/2 tables in the modern age. This makes no sense, and upgrades to recipes with massive labor bonuses to scale should be implemented. We have bloomeries to blast furnaces - let's see that same thing happen to farmers, chefs, and more.
- Instead of punishing the farmer with even more restrictive measures, diversify: Growing crops should not only be for sustenance. In modern agriculture, only a small fraction of it goes to human mouths - we have livestock coming up, as with implementing a continual need for tailors and textiles as critical societal demand. Chemicals continue to develop. Farmers should be a keystone to developing societal product availability, but at the same time it should not be the (only) bottleneck as processing-only professions (eg. tailors, eng and chefs) and give these people a raison d'etre to endgame and beyond.
As for the calorie gradation from low early tier to high later tier; perhaps we should also consider the "evils" of modern food production in a malus or detriment of lower nutrition in trade for mass-produced food, perhaps even creating a look into "the good old days" (of Tier 3 'traditional', mechanized but not fully industrialized food) as a premium product in late game. Modernity should provide choice, not a path of no return - not unless the people mandate it that way.
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Dennis-Dem
Satsuki Shizuka I definetely agree with the last paragraph.
My idea was making everything more expensive to slow down progress a little or make grinding exponentially more expenssive than slow-paced play by having the common denominator (calories) be harder to gain - needing either more time or space - so people grinding away will need a ton of space for their calories; and people playing slow being selfsufficient more easily.
with higher tec - crops can be developed into more rich yield as well as fertilizers used. with a gouverment to grand more crop space and modern machinery, the price for food will drop the more automation, trade and politics becomes important.
My wish is not nessesarily to make these changes - but to make these changes in values accessible for SServer-Owners 'on the fly' so the community can experiment with different challanges and ideass for rebalancing.
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anthony spriet
I think a meal should never provide fewer calories than the sum of its ingredients. People mostly look for the cheapest calories, late game cooking really isn't profitable in that aspect.
VšeOdborník
Exactly!!! Make better food give much more calories!!! (And maybe make higher tier recipes cost more cals?)
Satsuki Shizuka
See my thread on "The way forward for farming". The upper tier foods are focused on nutrition, and upgrades basically render older tier foods "obsolete" asides from its diversity and variety value.
However, as mentioned elsewhere, upgrades to machinery should be made now to increase efficiency of some rather taxing labor, especially to hunting and farming.