Mikkel Einvik Stryker
Mining carts, and later development into trains, would definitely bring me back to this wonderful game.
I also think all the carrying vehicles need a nerf; it just feels too overpowered to have tens of cubic meters of soil and/or stone in a wheelbarrow.
Z
Zachary Frederick
Driverless passenger trains with set schedules could combine someone else’s post of “cultural tourism” with votes boosting culture and also providing an easier method to purchase things like clothing, quick 1 stack of fuel, nails, mortar, and prolly the biggest one, food.
The more I think about it, the best way of doing freight trains is combine it with another post of intermodal tractor trailers and container ships. Make contract boards permit a person to have permissions to “pickup” the trailer with the truck, but not to enter int’s contents. Better yet, make them pay a fee to allow the permission and will be returned to the delivery person plus delivery fee upon arrival. This “container” is really just a mobile stockpile without access except to those intended to have it. The crane could use some love by being able to have “transfer stations” or “intermodal facilities” by being able to transfer containers from container vessels (max of 4 containers) to trucks (max of 1 container) or to trains (max of 2 or 3 containers (scalable to levels?) containers would serve to make contactable services… which factor in transportation costs already to the shipper and actually incentivizes trade when a lot of people price match over insane distances. This also creates an actually beneficial advantage to having trains and now game mechanic incentivized commercial hubs like rail-truck, rail to ship, ship to truck or all three in one. I know a lot of folks want to actually drive trains and want different car types, but I think automated trains are how they’d be the most practical. The containers could simply be the size of a normal plain stockpile, but each vehicle type can carry more or less of them. This doesn’t replace trucks, or roads being built, or makes something not necessary anymore but actually creates an environment where we could see trains.
Z
Zachary Frederick
Steam era container intermodal tractor trailer could carry a single container while the modern truck could carry a “double” trailer.
Steam era trains could carry 3 containers automatically between two points. While Diesel could carry 4. Maybe even electric down the road for 6?
Steam era container vessels could carry 4 while modern ones can carry 6-8? I think water transport should still dominate.
Maybe if planes are ever a thing, could have a single very late game plane with a massive fuel cost could transport a single container, but would also need an actual pilot unlike trains and can only takeoff and land at very expensive infrastructure.
Z
Zachary Frederick
Containers could have attached from the contract “waybills” that allow for multiple methods of shipping. Similar to how multiple people get payouts for aiding research in contracts. I think a more user-friendly system would have to be implemented. If not on a current vehicle, like a “midway” destination like a train just delivered it to a town or a boat guy just took it to a harbor, someone with the truck could click on the waybill of the container and accept half of the profits and half of the “deposit”. Once it’s delivered, both parties get paid, the shipper gets charged, and the buyer gets the goods. The best thing about all of this is transportation is always accounted for those that WANT the service… but price match. This also solves issues of not having enough space at stores for traders. Because the trailer would just wait until it was unloaded by the buyer. Contracts could be setup to be automatic, unloading if theirs space could be automatic. Railroads could be privatized (from harbor to directly a single business) or federalized where the government or governments pay for the service, could even tax imports/exports at central locations at “ports of entry” in this fashion too.
Ayden Lokey
Just throwing this out: What if you had different cars available for the trains, such as ore cars that hold ores, logging cars for wood, passenger cars for hauling people (with inbuilt billing of course) and the list goes on!
C. Finley
Considering the scale of the game map, I think the best case for trains in Eco would be something like narrow gauge - the earliest tiers could have simple push-carts, then move to horse traction, then steam locomotives, and eventually diesels, perhaps with different tiers of steam locomotive which could take smaller turns, or operate at higher speeds. This would be a lower-emission transportation network than cars, while not mandating being built near a shoreline, and potentially could hook into factories as a bulk loading/unloading system.
D
Dennis Scholz
Zang Datang
Could also consider doing Draisines. it would be a good starting step. Draisines come in all sizes, but generally pretty small compared to proper trains.
Bicycle powered draisine could be the first step, can be made in wood or metal. Depending on which tier/technology you want to introduce them in.
Then perhaps have a small early industrial steam engine as the first proper train which can haul a variety of wagons to the users liking. like Cargo, passenger, liquids, foods. but keep it small at 2-3 wagons.
From there it could move up to bigger draisines with cabins and diesel motor power. that would pull smaller open carts but at faster speeds and more torque to go up sloped ramps easilier. It doesnt need to be a big train. This would fit the eco world size surprisingly well, whilst also offer a better transport capacity than trucks. all in all, keeping it small and more technological advanced than a steam train.
B
Blanclour
And here we go again. Anyone remember trains being #1 voted on the original devboard years ago?
Developers, if you are reading this, please keep in mind that it's about far more than just higher volume transport. This is about capturing one of the most iconic and perhaps significant elements of the industrial revolution.
Sure, a semi-truck can also fulfill the player's desire for higher volume transport. And yes, full scale trains are not exactly practical on the default world size. But why then do people keep requesting them? A bigger truck will never appeal to the same degree as an iconic and majestic locomotive.
Quite honestly I'm willing to bet that people would prefer the challenge of constructing an expensive and fixed position railway, as opposed to yet another highway. Some parallels with real world progression simply cannot be ignored in a game about emerging and evolving societies. The locomotive, and by extension railroads, are no different in this regard.
I fully understand that the potential benefit versus time required to implement the feature, opposed to other potentially more useful features does not add up to a positive gain. It is understandable why it has been pushed back into a long term feature. However keep in mind the massive support this feature has had over the years. People want their trains, even if it is in a basic capacity at first.
Michael Pedigo
Or even Mine Carts!
Chrescerya Chrescerya
Trains are used for long distance, high capacity transportation. I can understand the need to move a lot of good, but distance in Eco is very limited. They could work on large worlds, but I don't see them to be relevant on medium to small worlds.
Load More
→