Shop Quality of Life
under review
Ryan Kandrnal
"Copy/Paste store settings" - Its a big chore to make the same store in a different location. This feature would encourage businesses to branch out to different settlements.
"Adjust all prices by x%". - Convenient when you have 100 buy/sell orders and need to drop/raise prices across the board. Also removes the math when switching to a different currency.
"Bulk discount" - A way to automatically provide a discount when a player buys X amount of product
"Bundle" - discount when buying a variety of items. This could simply be putting a price tag on a shop category and buying the category means you buy everything included in it.
"Special Reservation" - Allows the shop owner to reserve items for a specific player. Particularly useful for large custom orders. This could also work as a new type of contract a player can create.
"Include ingredients" - When selecting items to put up for sale, you can tick a box that will automatically add the ingredients needed to craft it in the other section of the shop.
JohnnyZerg
- Copy items prices from one shop to another and save blueprints of prices of items, for the match or other matches in the future.
- Fast mirror copy system of multiple items both for sale and purchase
- A feature that I would really appreciate would be to be able to set with a single setting the price of all the agricultural products to 0.2. Another example would be to set all the prices of the basic research papers to 5 always in a single setting instead of one by one.
- A way to accept more currencies or credits from the same store at the same prices or even set different prices based on currencies from the same store.
- A quick method to be able to increase or decrease in % the price of all the items present in a store to better manage the inflation or deflation of the currency value
- Ability to set a target item for purchase, such as Rows food tag, Logs tag, etc...
- Absolute purchase or sale of a limited number of items per player or title: for example so that each player can purchase from my store maximum 5 dendrology research papers basic
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Dennis Scholz
Merged in a post:
New Store features - QoL Improvements
CrazySpy
I would like to propose some quality of life (QoL) improvements for the store UI in ECO:
Enhanced Buy Order Information:
When a buy order is placed, display two numbers: one for the desired quantity and another for the maximum quantity the buyer can handle based on their current storage capacity (which could be expanded with credits).
This feature would prevent the frustration of transporting materials to a buyer who cannot complete the transaction due to insufficient storage. It ensures that sellers can make informed decisions before expending resources and calories.
Sell Max Button:
Introduce a “SELL MAX” button when fulfilling a buy order. This button would automatically fill the quantity field with the total amount of the item the seller currently possesses.
-- and ++ button:
Addition of -- and ++ button aside the - and + button. Once - and + add or reduce 1... -- and ++ would add or reduce 10
This addition would streamline the selling process, making it more efficient and user-friendly.
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Dennis Scholz
Merged in a post:
Store GUI-Button select [max]
NaNoXiDo
A Button right of the value (input).
By pressing it, you write the maximum amount one can afford with actual selected money.
CrazySpy
This suggestion is AWESOME. +1
Dave247
Store information is already saved in the object when it is picked up and restored when it is planed down again, being able to copy that stored information and paste it into another object (of the same type) would be a great QOL change.
This can also be done for signs too.
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Dennis Scholz
Merged in a post:
Save and load shop settings
S
Shoop de boop
Often when playing the same job/role that you have already, you set up your shop in exactly the same way - especially when at the early stages of the game using credits.
It would be a huge QOL feature to have a save/load function on the shops that adds the items with their prices and quantities as you saved them and save a load of clicking and time.
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Dennis Scholz
under review
The issue is under review insofar retaining / copying store settings go. Please for future suggestions, try to keep them limited to a single suggestion per issue so players can vote on them separately and we can mark them separately as well.
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Dennis Scholz
Merged in a post:
Extend store manipulations with prices (or sales)
Nick Sol
As stores are the huge instrument of communication with other players, I’d like to see more functionality with them. My idea is to make possible to do all types of sales that modern irl online shops have.
They are:
accumulative discount
personal or group discount (titles in game)
promo codes or physical coupons
It can be available at new high tier store item or just at current one.