Furniture maintance?
planned
B
BlackEye
I think some kind of feature where furniture isn't a one time buy and then forget thing would help the game a lot.
- Maintenance for Furniture
make the furniture have durability similar to food/tools, where the carpenter can repair them
- Either make them break, or make them loose there bonus once a certain durability is reached
Satsuki Shizuka
Furniture should have HP or durability ONLY if it has function with purpose. If coupled with, say, the feasting feature for cultural and calorie-banking purposes, then by all means said table and chair could act as the multiplier and needs to be cleaned/fixed once its use (should be pretty high, btw) has come and gone?
Also, this would be great for making obsolete furniture fall into obsolescence and be turned into garbage for recycling and reprocessing.
David Schumerth
This feature should have a way to be turned off in the server management. Similar to how food preferences can be turned off.
Additionally, the feature should use the contract interface and require skill labor.
D
Dennis Scholz
planned
Adam
Downvote. I think this would make a cool mod but should absolutely not live in the base game. Too hardcore and tedious
D
Dennis Scholz
under review
M
Michael R Hanson
That sounds a little hardcore. I don't even have to repair my furniture in real life.
If the goal was to give Carpenters more work to do, I'd almost rather just have a Burglar specialization break into houses and steal furniture. At least the economy would be getting injected with new* available goods that way.