Advanced storage sorting and filtering
under review
Scott Cameron
I sort my storages differently per crafting table. In campfires, I have iceboxes and silos at the top and stockpiles at the bottom. I almost NEVER want to see power storages in crafting tables.
Why would I EVER want my carpentry table to suck logs out of my campfire power? If I had a tick box for categories of storage and could sort them by name or tag it would help enormously!
You could have 3 categories of storage:
- Power / utility storage (like consumables for campfires, gas for vehicles, etc.)
- Main storage - chests
- Main storage - stockpiles
You could also have tags for each storage - either with user-definable tags or pre-defined ones or both (preferably). You could make tags that would filter storage with keywords like:
- Cooking (applied to raw food storages like iceboxes and chests)
- Masonry (applied to chests and stockpiles)
- Tailoring (applied to chests and stockpiles)
And so-on.
Also important - setting input vs output storage. I should be able to set a storage as "Input for carpentry" and apply that to certain stockpiles and chests from which I want to draw resources. I should be able to set an "Output for carpentry" to chests or stockpiles where I want those finished products to go - which might include storage that is tagged as "Source for Sales in Store 1" or something.
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Kurt Peterson
Starship Spamjunk: For real. A button to "hide fuel supplies" would be HUGE for quality of life.
Starship Spamjunk
I think it would be nice just to have some simple filters on the storage view that can be toggled on/off from view. There could be:
- stockpiles
- coolers (refrigerators/icebox/etc)
- fuel supplies
- furniture (dressers/nightstands/etc)
At the very least, for the love of god, let me turn off viewing fuel supplies. lol
You guys are great. Thank you!
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Dennis Scholz
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Dennis Scholz
Merged in a post:
Stockpiles and sorting:
Afalir
• add a sorting function in a stockpile -> thus, the products and objects will be automatically sorted in a storage by name
• add a function that allows you not only to configure the storage used on a table (input and output), but also the opposite - to configure the tables for interaction in the storage facilities themselves
• add a customizable function for tables/storages to receive this or that resource and/or its maximum amount
Sunlight
It would be super nice to have a stockpile or collection bin that would auto-sort similar items into different stockpiles.
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Dennis Scholz
Merged in a post:
Storage Management: Item deny/allow list
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Willingo
Problem: There is no easy way to ensure an item is segregated into a designated stockpile. This causes problems when a certain item in an item tag is more important than others such as "crushed limestone" in a "crushed rock tag" or "flaxseed oil" in the "oil tag".
An example of at least one problem it solves: I am making "quicklime" in a "blast furnace" with "crushed limestone". I am also making "reinforced concrete" in a "cement kiln" with "crushed rocks" (which could include crushed limestone).
There's no simple/automated way to ensure that NO crushed limestone is used in the reinforced concrete.
Arrastras and such output crushed rock to stockpiles, and if stockpiles could deny "crushed limestone" I could ensure that a stockpile would never have it and thus use ONLY that stockpile as inputs to the blast furnace for quicklime and NOT use it as input for the blast furnace.
There are other problems this would help solve and greatly improve the stockpile system.
Krisocka
I would like to add a simple improvement to this suggestion.
We should be able to send a storage container to the top or bottom of the list the list with a button or something like shift/ctrl click on the name of the storage.
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Willingo
The easier it is to implement, the more likely this is added, so I think it's fine if right-click-depositing or storage-to-storage manual item movement ignored these lists. Otherwise an error code would need to occur.
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Willingo
The store item-add UI when you click an item group gear would be good enough for UI.
S
Shoop de boop
Adding to this instead of making a new one: It would be good if I could send different items from the same table to different storages. E.g. My Crushed Iron Ore goes into storage A but my crushed sandstone goes into storage B, from the same Stamp Mill.
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